9.00 am Welcome Address by Chairman of ICET 2007 Organising Committee
9.05 am Opening Address by Guest of Honour
9.15 am Keynote Address 1 - Infocomm Development Authority of Singapore (IDA)
10.00 am Microsoft- MOE Professional Development Award 2007
10.15 am Tea Break
11.00 am Keynote Address 2 - Professor Chris Dede, Harvard University, USA
12.00 pm Keynote Address 3 – 2020 Vision of Future Learning by Microsoft Corporation
12.45 pm Lunch
2.15 pm Breakout Session 1
Researcher
Track 1A
IDA
Track 2A
School
Track 3A
Sponsor
Track 4A
Sponsor
Track 5A
Specialty
Track 6A
Global Citizenship in the Digital Age

(i) Engaging students in 21 st Century Learning with innovative, interactive digital technologies

(ii) Gaming Boundaries through and for Learning
Serious Games For Learning

(i) Industry sharing on Development of Games for Learning

(ii) Sharing on a History and Geography Game developed in Singapore
Immersive Learning

(i)Learning with 3D Immersive Classroom@RVHS

(ii) SS-aple Story@APS

(iii)ICT- A Tool or an Object?
i) SMART Technologies

ii) Microsoft

iii) Adobe
i) ICT in Learning

ii) Managing the shift to Problem Based Learning
1-to-1 computing


(i)Recent studies and issues related to 1-1 computing.

(ii)Strategies in adopting 1-to-1 computing: Our experience in Crescent Girls School
3.45 pm Tea Break
4.15 pm Breakout Session 2
Researcher
Track 1B
IDA
Track 2B
School
Track 3B
Sponsor
Track 4B
Sponsor
Track 5B
Specialty
Track 6B
Leadership for Development of 21st Century Skills

(i)Measuring The Value of Educational Technologies In Schools International Project

(ii) From Addition to Assimilation: How teachers’ conceive and practice ‘ICT integration’
Interactive Learning Trails

(i) Sharing on Sungei Buloh Learning Trail

(ii) Sharing on Zoo Mediascape Project

(iii) Sharing on HP Mediascape Toolkit
Reflective Learning

(i) SURF@Tao Nan (Scaffolding for Understanding via Reflective eportFolio)

(ii) Use of Remote Learning System (RLS) in Engaging Students in Formative Learning with ePortfolio

(iii) Project V@lite
i) Microsoft

ii) Sharing Session on Use of Spreadsheet

i)Learning the fun way

ii) Collaborative Learning
1-to-1 computing


(i)Collaboration and Management tools to support 1-to-1 computing

(ii)Case examples of lessons taught in a 1-to-1 computing environment

(ii)Where do we go from here?
5.45 pm End of Day 1 Conference
9.00 am
Session Opening and Announcements
9.15 am
Keynote Address 4 - Topic: Emerging Trends in Interactive Digital Media and their Impact on Education, Adjunct Assoc Prof Leong Mun Kew, Institute of Infocomm Research, Singapore
10.15 am
Tea Break
11.00 am
Gaming in Session: Active Learning Through Gaming chaired by Assoc. Professor Angeline Khoo
12.00 pm Gaming Addiction: In Conversation
12.30 pm Lenovo Innovation Award Presentation
Launch of LEGO Teachers' Award
12.45 pm Lunch
2.15 pm Breakout Session 3
Researcher
Track 1C
IDA
Track 2C
School
Track 3C
School
Track 4C
Design of Games & Game-like Environment

(i)Exploring Digital Games for Playing vs. Learning in Korea:
Implications for Design of EduGame

(ii)The Consolarium: Learning and Teaching Scotland’s advocate for games based learning
iLAB2015



(i) Sharing by Futurelab’s “Teachers as Innovators” project

(ii) Sharing on iLAB2015 Initiative in Singapore
Collaborative Learning


(i) Engaged Learning Using Podcasts and Interactive Whiteboard

(ii) Facilitating Mathematical Discourse using the Guided Collaborative Critique Framework in a Quasi-Synchronous Chat Environments

(iii) Wiki TP
Innovative Learning Culture


(i)GIS: Volcanoes in Action!

(ii)Using Mobile Phones for a More Engaged Learning Experience

(iii)River Studies
3.45 pm Tea Break
4.15 pm Breakout Session 4
Researcher
Track 1D
IDA
Track 2D
School
Track 3D
School
Track 4D
The 3Cs in Educational Technology: Connect, Communicate and Collaborate

(i) Productive Failure

(ii)Wikis, Blogs, Aggregators and Office 2.0 -
Democratizing the student learning process

Future Schooling

(i) Sharing by NYP on the use of Interactive and Digital Media

(ii) Sharing by overseas speakers on Future Education Trends
Innovative Learning Culture
(i) Wild West Stomp!

(ii)Into Another Dimension (Powerpoint and Art)

(iii) “GeoGebra” – Open Resource to Engage Active Learning in Mathematics
Innovative Learning Culture


(i) Movie: An Effective Resource to Enhance Bilingualism and to Enliven the Learning of Languages

(ii) Profcast and Podcast

(iii) UMPC: Mobile Learning Through Adventures with Cartoon Characters
5.45 pm End of Day 2 Conference