COTF TOUR

COTF Live! is a showcase setup to display the possibilities of using technology to empower learning. The showcase hinges on our belief in creating a learning environment that engages all students in:-

  • Knowledge building
  • Discovery learning
  • Learning unlimited by the constraints of place and time
  • Technology-empowered global communities

The whole tour explores a possible future where learning is unlimited by the constraints of place and time.

The main objective of the tour is to immerse our visitors into the learning environment of the future, where learning is inquiry-based in nature. Visitors will be led through five varied scenarios that portray the various places a typical secondary student goes to in the course of a learning day.

The tour promises to be both an enlightening and a worthwhile experience.



5 Keynote Addresses including Professor Chris Dede, Harvard University


40 Presentations from Academics, Experts & Industries
with Sharing Sessions by LEAD ICT Schools


Gaming Demonstration
Active Learning Through Gaming

Looking back to the 24th of July, 2007, World of Warcraft, the award winning massively multiplayer online role-playing game (MMORPG) made by Blizzard Entertainment, Inc. has officially surpassed the 9 million subscribers mark. What makes the game successful and how has it become a defining icon of online gaming entertainment? Why have 9 million people around the world given their time to it?

In the Gaming Demonstration at ICET 2007, we will “walk” through a gaming scene from World of Warcraft. There, players will form a team to fight an enemy (termed as the BOSS). Team members will learn how to plan, coordinate, and strategize in order to prepare themselves to attack and defeat the BOSS.

Players are constantly tested as the game progresses with new abilities and challenges. To look at it from another angle, the player has to gain the ability to learn, adapt, and implement his skills in the world to ensure the continued survival of its gaming character. The result: better learning rates, as well as higher levels of logical thinking, and coordination.

Come join us for the full insight on how gaming, and in particular World of Warcraft, can play a significant role in shaping the future of learning in gaming.


Class in Session “Live”

Gone are the traditional chalk boards, with screaming teachers and snoozing students. Today, Education Technology has advanced further than it ever has, and our Class in Session “Live” will display it to you.

Complete with real students and teachers, our Classroom in Session is a simulation of today’s classroom heralding the technologies that will shape the education environment of tomorrow. We will show you new ways of imparting knowledge to youths, through the use of IDM devices and tools designed for use in teaching and learning.

Stand by and watch as teachers take up new, cutting-edge technologies and implement them directly onto classroom scenarios at Class in Session “Live” at ICET 2007.

Besides seeing technology in action, you can also learn about the newest IDM tools, along with the latest education solutions.


Future School Environment Showcase

With this year’s theme on Interactive Digital Media and Gaming, the ICET 2007 exhibition will be centered on the showcase of Future School Environments.

Besides the exhibition on the products and services of educational technologies, there will be a new showcase with highlights on Learning Solutions, Interactive Digital Media (IDM) Tools, and Games for Learning.

In addition, you can also have a sneak preview of the Classroom of the Future (COTF) Version 2.0 as well as the newly revamped BackPack.NET E-Community Portal.

So come visit ICET 2007 and experience the environments of the Future School.