IDA Track 2A
Serious Games for Learning

(i) Industry sharing on Development of Games for Learning

Mr Siddharth Jain

Chief Creative Director
Playware Studios Asia, Singapore


As Chief Creative Director of Playware Studios Asia, Siddharth Jain heads a team that has successfully developed casual, card and multiplayer arena games released worldwide and also a range of serious games for institutions such as Singapore's Ministry of Education and Singapore Management University. He is also a visiting professor to University SIM and Nanyang Technology University and is on several agency and industry advisory panels.


Finding the elusive virtues that give a game its engagement is a hard and often insurmountable challenge even for projects pursuing purely fantastic topics. In games for education this becomes even harder as simultaneously appropriate pedagogies and learning outcomes have to be adhered to. During the session, Siddharth will be sharing his experiences on the joys and frustrations of game developers trying to get used to this new way of thinking and working.


IDA Track 2A
Serious Games for Learning

(ii) Sharing on a History and Geography Game developed in Singapore


Ms Angeline Jude Yeo
Curriculum Specialist
Ministry of Education, Singapore
Ms Ang Ling See
Curriculum Planning Officer
Ministry of Education, Singapore


Ms Angeline Jude Yeo
Ms Angeline Jude Yeo is currently a Curriculum Specialist with Ministry of Education, Singapore. Her area of interest revolves around things that are related to History.  She is particularly interested in looking at any pedagogy or tool, technological included, that will enhance or transform the teaching and learning of History.


Games for education is a type of learning resource, largely touted to benefit learners in the Internet generation, who are becoming less engaged with traditional classroom teaching. Games provide learners with an experiential environment that encourages strategy development and community-based collaboration. During the session, Angeline will be sharing her experiences on the challenges and issues faced during the development of  a History game, which allow students to role-play the ruler of a particular civilisation and have them apply strategies to solve the internal and external threats faced by the rulers. Through the game play, students will be able to appreciate the constraints and struggles confronting the rulers.


Ms Ang Ling See

Ms Ang Ling See is currently a Curriculum Planning Officer with Ministry of Education, Singapore. Her area of specialisation is Geography and her interests lie in understanding how technology can be used to transform the learning experiences and exploring pedagogical approaches enhanced by technology for learning.


Games for education is a type of learning resource, largely touted to benefit learners in the Internet generation, who are becoming less engaged with traditional classroom teaching. Games provide learners with an experiential environment that encourages strategy development and community-based collaboration. During the session, Ling See will be sharing her experiences on the challenges and issues faced during the development of a Geography game, which allow students to undertake various roles within an economic system and to utilise resources for economic development. In responding to the feedback built into the game, and through the decisions made, students will be made aware of the constraints and challenges faced by countries when embarking on national development.  





IDA Track 2B
Interactive Learning Trails

(I) Sharing on Sungei Buloh Learning Trail

Mr Ken Chua

CEO
iCELL Network Pte Ltd

Ms Linda Goh
Senior Outreach Officer
Sungei Buloh Wetland Reserve
National Parks Board Singapore


Mr Ken Chua
Mr Ken Chua is the CEO of iCELL Network Pte Ltd. Born in Muar, Malaysia in 1964, Ken Chua graduated from Faculty of Science majoring in Bio-technology from National University of Singapore in 1987. Ken, a certified Intel Engineer also holds an Advance Diploma in Business Management. Ken has been actively participating in the development of education technology. He advises public and private schools on subjects such as the application of e-learning, Internet and network security and using IT to extend learning beyond classroom.

Ms Linda Goh
Ms Linda Goh is a Senior Outreach Officer at Sungei Buloh Wetland Reserve,National Parks Board Singapore. A zoology graduate from the National University of Singapore, Linda had the opportunity to do her Master in Environmental Studies in Dalhousie University, Nova Scotia under the Canadian Commonwealth Scholarship. She has been with the wetland reserve since 1996 and has seen and contributed to the wetland’s transformation from a nature park to a nature reserve.



In this session, the presenters will share on the Sungei Buloh Learning Trail. Located in the North-western region of the island, the Sungei Buloh Wetland Reserve has attracted more than 100,000 numbers of visitors over the years. In order to ensure that the mobile users stay connected to the wireless LAN, multiple access points were deployed in the park due to the dense vegetation. Solar panels provided independent power to access points that were less accessible for cabling and only weather-proof equipment was used for this outdoor trail to increase durability. With the expertise of infrastructure designers, the wireless LAN equipment was installed while maintaining the flora and fauna of the park.

 



IDA Track 2B
Interactive Learning Trails

(ii) Sharing on Zoo Mediascape Project

Mr Kwek Teng Hui

Head of Department for Science
Tao Nan School, Singapore

Ms Serene Koh
Ms Tan Li Shih


Kwek Teng Hui is the Head of Department for Science, Tao Nan School.  He has co-authored the following books, Rainbow Trail, Riverine Trail and Waterfall Trail, a series of cross-curricular tasks for Primary pupils at the Jurong Bird Park in Singapore.  He is also the co-author for Everyday Science, a book for Primary children with Science in real life scenarios for Teachers Network.


Recognizing the need for fresh instructional approaches as the children we teach becomes more IT savvy, this project seeks to study the impact of Mediascape on children’s learning of Science (animal adaptations).  The journey taken by teachers to craft the project using the Singapore Zoological Gardens as the learning environment for the children’s self-construction of knowledge would be presented.  The children’s responses to the use of new technology (the IPAQ) and the new teaching resource (the Zooscape) would be shared.  Feedback from the project participants in the form of the teachers’ reflection and the children’s comments as well as the possibilities offered by media would also be discussed.


IDA Track 2B
Interactive Learning Trails

(iii) Sharing on HP Mediascape Toolkit

Mr Yong Yiam Tong

Solution Consultant
HP Education & IDM Services, Singapore


Mr Yong Yiam Tong is a Solution Consultant for HP Education & IDM Services. HP Education & IDM Services provides consulting and end-to-end learning solutions for corporations and academic institutions. Yiam Tong has consulted for and implemented numerous learning solutions in the region, ranging from IDM learning content to Smart Classrooms to learning/content management systems.

In Singapore, Yiam Tong led a team to create a location-based learning game in the zoo for Primary 6 students in collaboration with a top primary school. This application is built on mScape technology, and is one of the first few pilots to be conducted in Asia Pacific.


In this session, you will get an overview of mscape technology and sharing on Mediascapes that have been created for guided trails, games and other applications in the education context.

Mediascape is an Interactive Digital Media (IDM) application where the physical and digital worlds meet. mScape technology and toolkit enables authors to develop games and experiences that trigger the delivery of digital media to mobile devices based on locations, usually driven by GPS signals. These types of applications are known as Mediascapes.

Mediascape provides exciting possibilities for learner engagement, whether for education or entertainment, or edutainment in new-media speak. Mediascape also adds a location dimension for mobile location-based blogging and podcasting, essential new media tools for learning in the 21st century.

 


IDA Track 2C
iLAB2015

(i) Sharing by Futurelab's "Teachers as Innovators" Project

Dan Sutch

Learning Researcher
Futurelab, UK


Dan Sutch is a Learning Researcher at Futurelab, an educational organisation that researches and develops new ways of learning with digital technologies. Dan's main research interests are in mobile learning, radical innovation and the role of the teacher in technology-rich learning environments. Dan's current work involves investigating new models of innovation in the design and application of digital learning resources and the capacity of teachers to act as innovators in the use of digital learning resources. He is part of the team that organises and runs the Innovations Workshops that bring together stakeholders from various backgrounds to investigate future learning possibilities with digital technologies. Prior to joining Futurelab, Dan taught as a Primary School teacher in Bristol, England.


Teachers and Innovation: new forms of emerging practice
This session will present the findings of Futurelab's 'Teachers as Innovators' programme which investigated different ways in which teachers developed new innovative practices.  The session will present some of the stories of innovative practice from the UK and share the principles that enabled, and restricted, the development of new ways of working.  The presentation will also investigate the lessons learnt and share some of the tools and strategies teachers used to innovate in their use of digital technologies for learning.


IDA Track 2C
iLAB2015

(ii) Sharing on iLAB2015 Initiative in Singapore

Richard Sandford

Learning Researcher
Futurelab, UK


Richard Sandford is a Learning Researcher with Futurelab, an educational organisation that researches and develops new ways of learning with digital technologies, where he is currently working with the DCSF Technology Futures Unit to identify the challenges likely to face education in 2025 and beyond. His work with the iLAB 2015 team centres around the potential of computer games and mobile technologies in learning environments: previously, he led the “Teaching with Games” project, a collaboration with Electronic Arts investigating the ways in which commercial games could be integrated in formal education. Richard’s research interests are primarily the capability of technology to enhance social and collaborative activity, the opportunities for social interaction afforded by gameplay, and the learning potential embodied by these. Before joining Futurelab, he was involved with the design, development and support of various online communities for the BBC.


iLAB 2015: innovation in learning
This session will describe the aims and outcomes to date of iLAB 2015, a collaboration between the IDA and the UK education innovator, Futurelab. iLAB 2015 is a two-year partnership that aims to develop ground-breaking digital learning resources to support new approaches to teaching and learning, drawing on the technical expertise, creative talent and pedagogic insight that exists in the UK and Singapore. Sharing practical examples from Singapore schools, the session will illustrate the common issues facing teachers and learners as education evolves in the 21st century.

IDA Track 2D
Future Schooling
(i) Sharing by NYP on the use of Interactive and Digital Media

Lim Luck Yong

Programme Manager
Nanyang Polytechnic Singapore


Mr Lim Luck Yong is a Programme Manager in NYP School of Interactive and Digital Media.  He holds a Diploma in Digital Entertainment Technology.
Mr Lim teaches Mathematics for Computer Graphics, Principles of Game Design, and Social Issues and Ethics in the digitised society.  He also oversees the running of the operations of the DET programme.



Bringing the classroom to the world and vice versa.  This sharing will focus on the use of virtual worlds in classrooms to expand the exposure of students to the social and technological issues faced by the modern society.  It will also cover on how to tap on virtual worlds, namely Second Life, to address the challenges faced when engaging students in classrooms.

IDA Track 2D
Future Schooling
(ii) Sharing by Overseas Speakers on Future Education Trends

Sean McDougall

Managing Director
Stakeholder Design UK


Sean McDougall is MD of Stakeholder Design, an international design agency that helps clients transform their education and public service provision. Sean has over 10 years experience in the transformation of political, social and educational outcomes. He is in demand as a speaker and consultant all around the world. He was a founder member of the UK Department for Education and Skills Schools Design Advisory Council, which is overseeing the implementation of Building Schools for the Future and the Academies programme. He has helped schools, local authorities and governments around the world to improve their dialogue with young people, and he also advises Back Care, a national charity concerned with the negative impact that poor school furniture has on physical health (and, indeed, concentration). Recent activities include a major Demos/Government of Finland debate on education for a global economy, the keynote speech for the Learning for the Future section of the National Association of Head Teachers conference, a three month tour of the world's most innovative learning environments and lectures and seminars for the Institutes of Technology in New Zealand.


No-tech or techno: which is better?

In this multi-media talk, Sean will be discussing the relationship between technology, concentration and physical health. He will also be discussing how other countries are approaching the renewal (and, in some cases, replacement) of their educational models in preparation for the challenges posed by globalisation and the emergence of a knowledge economy. Is it all about bringing technology into the school or classroom? Or is it about using technology to catalyse an entirely new approach to learning?

Using examples from Denmark, Ireland, Singapore, the UK and New Zealand, Sean will suggest that the institutional models that were created to serve the industrial age are now being surpassed in exactly the same way that the 1950s supercomputer gave way to laptops and mobile phones. Within this context it becomes possible to imagine an entirely new approach to the use of technology as a learning tool. Sean will provide examples from his own work, which includes 360 degree flexible classrooms, new approaches to online learning, an intelligent fountain and a technology/ nature "knowledge garden."